You need food in order to have the energy to do the work which costs you time and money. Bodies arrive every other day and it takes time to process and inter them before they start to rot. This is where it all gets interesting because managing your time is critical. They require you to go to certain places at a particular time on a particular day in the fast-paced, relentless, weekly day/night cycle. Some will lead you to dungeons, some are basic fetch quests and some are a bit more complex. The village is a short walk from your little hut by the cemetery and you’ll find that most of the NPCs living there have quests for you. Who will notice if a buried body is missing a chunk here or a bone there? With a buyer for everything, all you need to do is find them.
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You need to find ways to earn enough cash to do the job and luckily, you have an endless ‘resource’ in the corpses that are dropped to you on a regular basis. It turns out that running a cemetery isn’t cheap.
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This involves clearing out dead trees, and weeds, digging graves and generally a lot of hard work. Bodies arrive from the village at an alarming rate, and you need to make sure you have somewhere to bury them. The main premise of “the most inaccurate medieval cemetery management sim of all time” is to maintain and improve a dilapidated cemetery. With a little over a month until release on August 14, Lazy Bear Games’ Graveyard Keeper has recently gone into alpha testing.